The same player is twenty times cheaper at a small club money
A 24-year-old averaging 80 to 84 costs £8,500,000 at a giant,
£2,000,000 at a weaker Premier League side, £375,000 at a Division
Two club. Same player, same numbers, same age.
So shop downwards, and shop abroad. Shevchenko at Dinamo Kiev is £850,000.
Kluivert at Milan, comparable numbers, is £12,500,000.
80 is a price cliff. Buy 79. money
The ability bands are steps, and the step from 79 to 80 is the biggest one in the table. At
a top club a young player averaging 79 costs £3,250,000. The same age at 80 costs
£10,000,000. Three times the money for one point.
And one point is worth nothing to the engine, because chances are capped anyway. Best value
trade in the game. The other cliffs, 84 to 85 and 89 to 90, are mild by comparison.
Older is cheaper to buy and cheaper to keep money
Fee falls with every age band. Wage does not, it peaks in the 26 to 29 bracket and
drops after 30. So 30 to 32 is a genuine sweet spot, cheaper to buy than a 27-year-old and
cheaper to pay.
There is no ageing decline in anything the engine reads either. A 34-year-old on 85 plays
exactly like a 24-year-old on 85.
Improving your squad makes everything you buy next dearer trap
Your own club's size band is worked out from your squad's average, so it is a squad readout,
not a reputation you earn. In the Premier League: average 80 or better is the top band, 76 to
79 the next, and so on down.
That band sets what your players are worth, what wages they want at renewal, and what your
ground improvements cost. Cross a threshold and all of it steps up at once. A club at 79
that buys its way to 80 has just made itself a lot more expensive to run.
Insurance Group 3 is the best line in the game, and it is not close
money
For anyone earning under £840,000 a year, so nearly your whole squad, Group 3 is a
flat £12,000 a year whatever he earns. When an insured Group 3 player is hurt,
three things happen and all of them are in your favour: the hospital bill is covered in full,
his wage is refunded, and his wage plus a few hundred a week is also booked as
income.
An injured, insured, well-paid player is cash-positive. That is the 1998 game's own model,
reproduced, not my reading of it. A man on £175,000 a year picking up a three-week injury
is worth about a £29,000 swing against a £12,000 premium. One injury pays
for the policy twice.
Group 1 reimburses nothing at all, zero percent, so insuring anyone in it is money
thrown away. Group 2 pays half.
Do this: put every player you would actually miss on Group 3 and nobody
on Group 1. Do not blanket the whole squad though, twenty men is £240,000 a year and that
only pays back if they keep getting hurt.
An uninsured injury costs about double what the screen says money
The weekly bill divides the total cost by the weeks remaining, not the weeks total,
so it climbs as he heals. A three-week injury reads £4,500 on the INJURIES screen. You
actually pay 1,500, then 2,250, then 4,500, so £8,250.
Build your ground while you are still small money
Improvement costs fall as your club gets weaker. The biggest seating job costs
Manchester United £10,624,999 and a Division Two club a fraction of that. So
promotion makes your ground dearer to extend, which means extend it first.
Cheap wins: TOILETS is £50,000 at any club in the game, one week. Changing
rooms and floodlights are nearly as cheap at a small club.
Only home weeks pay money
A matchday brings in tickets, TV and player bonuses, and only at home. A witnessed away week
reads income £0 against £233,942 of expenses. Tickets start at
£7.50 a head.
Which matters because the sack counter fires on four straight weeks in the red. A run of away
fixtures is exactly when it climbs, so time a signing or a ground project to land on a home
week.
Europe is the only income you can plan against a number money
Domestic money is a weekly float with no fixed prize table anywhere. UEFA's is fixed:
| Event | Payment |
| Entry, competing in the championship | £1,000,000 |
| Every drawn match | £255,000 |
| Every match won | £510,000 |
| Qualifying for the quarter-finals | £1,500,000 |
| Qualifying for the semi-finals | £1,625,000 |
Six wins in the group is £4,060,000 with the entry fee, and the
semi-finals add another £3,125,000 on top of the win money. A win pays exactly
twice a draw, so in Europe there is never a reason to play for one.
Train your keeper's HANDLING, and only your keeper's engine
Thirteen staff jobs are hireable and they start empty every career. The six skill
trainers do exactly what they say: put a man on a focus in TRAINING and that attribute
climbs week by week, up to about twenty points over his shipped rating, and it bleeds back a
point a week the moment you take him off it. The numbers are real and they move.
But only one of the six reaches a result. A player's strength in the match is (SPEED +
STAMINA + AGGRESSION + QUALITY) ÷ 4, and those four are the ones training can never
touch. HANDLING is the exception, because it is the keeper's saving number, so the one focus
that changes a scoreline is HANDLING on your goalkeeper, and it is worth doing only up to
89, because 89 plus 10 is already the cap. PASSING is the seed for his PASSES and TAC. columns
on STATISTICS, so it fills the match report without moving the result. Dribbling, heading,
tackling and shooting rise on the card and the engine never reads them.
The staff that pay for themselves are the youth team scout (no youth scout, no youth
players at all), the physiotherapist, who pulls the training injury risk down, and the
scout. Youth growth is the only thing in the game that moves those four core numbers at
all, and even then only up to the ceiling the boy shipped with, which is why the academy matters
more than the training pitch.
On the scout: a better one finds you more names, not better ones. One star brings back
20, three stars 40, five stars 60, and the trim is at random rather than the best of them. So
re-run the same search, the player you wanted may just have been binned by the lottery last
time.
The youth academy gives you one boy at a time, at random engine
The youth scout scans, filters, and returns at most one player, picked at random from the
matches rather than the best of them. They only arrive through him and they only leave by being
promoted, so the same scout never finds the same boy twice. Hire him in week one.